Rune Dice
The project
Rune Dice is a heroic fantasy deckbuilding/roguelike game!
Roll dice on enchanted battlefields where physics meets ancient magic. Merge them and trigger chain combos to obliterate ennemies and bosses.
Create endless strategic possibilities by choosing your hero from 8 unique classes – each with special dice and magical abilities – and by combining dices, relics, and runes to craft devastating combos.
Adapt your playstyle to each boss, as they possess unique abilities that will test your strategy !
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Script writing
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2D
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Captures gameplay
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Motion Design
Realisations
Credits :
Pré-production
• Script — Jonathan Fontaine, Maximilien Valcke, Pierre Tarsiguel
• Storyboard — Maximilien Valcke
• 2D Design — Jonathan Fontaine
• Set Design — Thomas Caputo
• Character Layout — Jonathan Fontaine
• Background Layout — Jonathan Fontaine, Maximilien Valcke
Animation 2D (intro)
• Rough / Tiedown / Animation — Jonathan Fontaine
• Compositing — Pauline Goyat
•Animation 3D — Mario Latcher
• 2D FX — Maximilien Valcke
• Cleanup & Colour — Jonathan Fontaine, Pauline Goyat
• Supervision / Réalisation 2D — Jonathan Fontaine, Pierre Tarsiguel
Production In-Game / 3D / Motion
• Capture In-Game — Camille Naulin, Clément Crosnier
• Motion Design — Pierre Tarsiguel
Post-production
• Editing — Camille Naulin, Pierre Tarsiguel
• Composition Musicale — Nicolas Dubois
• Sound Design — Théo Hourbeigt
Identité & Livrables
• Logo — Thomas Caputo
• Call to Action — Thomas Caputo
Gestion de projet
• Project Manager — Sasha Bernède