Project :

BloomKeeper

Client : Resonance Interactive / 09.2026
For this project, most of our work focused on in-game capture and editing. Our goal was to capture the game's atmosphere and showcase its various mechanics, giving future players the best possible idea of what to expect. We recorded footage across several levels to build the strongest narrative for the trailer, then selected the final sequences hand in hand with the client before moving on to editing, crafting a real storytelling arc around the gameplay. We also made sure to highlight that the game can be played solo or in co-op, so you can share the adventure with a friend.

The project

Bring life back to a world in ashes by guiding the Pouics, solo or in co-op!

A real-time tactical adventure where every region you save must be protected from falling back into the embers.

  • In-game captures

  • Editing

Credits :

Menhir FX:

Production: Simon Tarsiguel

Direction: Pierre Tarsiguel

In-game captures: Simon Tarsiguel, Pierre Tarsiguel and Camille Naulin

Editing: Pierre Tarsiguel and Camille Naulin

 

Not A Shark:

Brand Marketing Manager: Gregory Queste

CM: Sandra Mauri

 

Music & Sound Design:

Jules Feydy

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